Hello everyone, im having a problem with the loading of actors in a specific situation that makes my game lag for a short period of time. I have a maze level, when the player is inside the maze it runs at 120fps mostly, but when he jumps, sudenly most of the maze (wich is made by spline actors and static meshes) becomes visible and the framerate drops to arround 15fps for an instant, then its arround 70 fps
So I was thinking, is there a way to preload actors and meshes before they become visible? (They are all in the same level) I wouldnt mind having a constant lower 70 fps instead of 120 if that prevented the lag when looking over the walls.