Hi, I am trying to spawn a cannon ball on server using this code:
Inside the Spawn Cannon ball function:
I can spawn the projectile with no problem expect the scale on client is always bigger than the scale on server.
I have no idea why is that, if I even change the scale from 1 to 0.99 it does spawn the projectile of same size on all clients and server but this problem only exists when the Scale is 1,1,1
See the Projectile is bigger on the Client (Left) and correct size on the server (Right).