Problem with Access None

So, I’m having this problem where I’m trying to change the skeletal mesh of my Character when I click the button that is in the Widget Blueprint. I create a variable reference to the Character to access each custom event that will change the skeletal meshes. But every time I got the following error from the output log:

Then I put a isValid with a Print String in the Blueprint and I got no more errors from the output log, but is keeps printing that the reference for the Character (I think) is not valid. How can I fix this?

You made this variable

image

but you did not assign it.

The system needs to know, which BPCHCharacter you’re talking about, even if there’s only one.

If the character is already in the game you can assign the reference using ‘get actor of class’.