So, I’m having this problem where I’m trying to change the skeletal mesh of my Character when I click the button that is in the Widget Blueprint. I create a variable reference to the Character to access each custom event that will change the skeletal meshes. But every time I got the following error from the output log:
Then I put a isValid with a Print String in the Blueprint and I got no more errors from the output log, but is keeps printing that the reference for the Character (I think) is not valid. How can I fix this?