Hello everyone !
At the moment, I am trying to make a shooting animation with my character (I am currently using UE4 V 4.17.1.)
The problem is that, when the pitch value change (-45 to 45 degrees), it change the recoil animation (for example, at 45° of pitch, the gun recoil is “inverted”, but between 0 and -45°, I have not this problem.)
I am using an anim montage to launch the recoil animation with a slot called “UpperBody” (I can shoot when I aim, and the aiming animation is using an anim offset.)
(I can’t post an image anymore to show you the details, I doesn’t work.)
Can somebody help me with that? I am stuck for some days because of that
Thank you in advance for your answers