Hi, I have a very simple blueprint system to create a press switch . The things work vaguely, the problem is that the press switch is large and when my player walk on the switch it keep toggling on and off, like when the player move, the blueprint detect an overlap exit continually.
Yes I do have an overlap component and I tried both with actor overlap begin et end et component overlap begin et end, like I said the issue is that the event endoverlap is called when my player move inside the trigger
Of course and thx for the help I wont show the complete script since there are a lot of detail but here is the basic for two version I tried. Also Teh switch is a static ovject and is linked to an other statif object do it does not move
The collision box follow the switcg in the sens that the switch is his parent, but its a static object and the parent is a station object, and for debug purpose the trigger is visible during game time, so the location of the trigger is not the issue
Ok. There’s nothing else that can go wrong then. I’m assuming something else is going on, that makes you think the overlaps are changing, when they aren’t.