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Problem with 4.10 and VS2015

I started getting this error after I updated to 4.10.


2>LINK : fatal error LNK1181: cannot open input file 'PhysX3PROFILE_x64.lib'
2>     Creating library C:\Users\Rael\Documents\Unreal Projects\AR\Intermediate/Build/Win64\UE4Editor\DebugGame\UE4Editor-AR_rev_v_curr-Win64-DebugGame.lib and object C:\Users\Rael\Documents\Unreal Projects\AR\Intermediate/Build/Win64\UE4Editor\DebugGame\UE4Editor-AR_rev_v_curr-Win64-DebugGame.exp
2>AR_rev_v_curr.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: static class TBaseDelegate<class UObjectBase * * *> & __cdecl FCoreDelegates::GetObjectArrayForDebugVisualizersDelegate(void)" (__imp_?GetObjectArrayForDebugVisualizersDelegate@FCoreDelegates@@SAAEAV?$TBaseDelegate@PEAPEAPEAVUObjectBase@*****$V@@XZ) referenced in function "void __cdecl `dynamic initializer for 'GObjectArrayForDebugVisualizers''(void)" (??__EGObjectArrayForDebugVisualizers@@YAXXZ)
2&gt;AR_rev_v_curr.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: static class TBaseDelegate&lt;int * * *&gt; & __cdecl FCoreDelegates::GetSerialNumberBlocksForDebugVisualizersDelegate(void)" (__imp_?GetSerialNumberBlocksForDebugVisualizersDelegate@FCoreDelegates@@SAAEAV?$TBaseDelegate@PEAPEAPEAH$$$V@@XZ) referenced in function "void __cdecl `dynamic initializer for 'GSerialNumberBlocksForDebugVisualizers''(void)" (??__EGSerialNumberBlocksForDebugVisualizers@@YAXXZ)
2>C:\Users\Rael\Documents\Unreal Projects\AR\Binaries\Win64\UE4Editor-AR_rev_v_curr-Win64-DebugGame.dll : fatal error LNK1120: 2 unresolved externals

I was using VS2013 at first and read that you needed to upgrade to VS2015, but I still get the same error.

I converted the project to 4.10 a second time and it fixed the issue, I guess it got corrupted the first time.