Problem with 2 on begin overlapp collision boxes and how to deactivate 1 of them after short duration ?

I’d handle it like so:


edit: for the sake of completeness in case someone else is after similar logic:

It could be made more robust by disabling collision on the Activation collision trigger instead of faffing with and resetting the DoOnce. There might be a fringe case scenario when something starts inside the collision box and it does not trigger an overlap. May be irrelevant, though.

1 Like