Hello!
I’m not sure where to ask this 'cause it seems like a issue with UE5 and Blender, but a bunch of people use both of them to work, so i think here is not entirely wrong.
I have a problem, and i hope i can explain it properly… I am making a few clothes for a UE game (Ark Survival Ascended) using UE5 and Blender, but i’m facing a very annoying issue.
I want my clothes to adapt to the character body proportions since you can change them to your linking in the character creation, and i’ve followed a few guides telling you to transfer the “LightMapUV” from the mesh of the player model to your mesh, using Blender, and it works, i managed to get the clothing fixed to the skeleton, and it moves as intended, but there’s a problem, EVERY SINGLE CLOTHING, i mean ALL OFF THEM end up having those weird holes, or polygons tearing, when the clothing need to expand in sizes!
I tried going into a 3D software to “stitch” those parts to see if i can close them, but i ends up making said polygons go inside the model…
I’ve tried looking everywhere, but no answers… Given. Many people managed to make it work, but for some reason refuse to share the solution, it looks like it’s a foridden trick…
I tried transfering the LightUV by using a plugin, but it got me this result, then i tried using “Transfer Mesh Data” by Vertex Groups and UVs, but the results were the same buggy mess.
The plugin : GitHub - JL2102/ASA_UVTools_BlenderAddon
So… How could one transfer the UVs/LightMapUVs from a character model to outfit mesh, and NOT have those issues when importing to UE5? Did someone face something similar and found a solution? Is it some option when i’m importing to UE? Is it something i need to mess in Blender? Please, feel free to share, 'cause i’m feeling hopeless.