Hello !
In my game, the character can pick up glowsticks and throw them to get some light. I did that to create the physics for the glowstick :
And I made it spawn onto an arrow (I created an arrow called Item Location that I put a bit before the character to not make it spawn in the character), and I put an “Attach Actor to Actor” to make it follow the character when moving as there’s a little delay before throwing :
I put the rules on “Keep world” because it was the only one that was working, the snap to target would snap it into the character, preventing him to move until it’s thrown, and keep relative do nothing.
And it works well, but only if the character isn’t moving. If I throw the glowstick while moving, the glowstick spawn at the good place, but the character is pushed like hell in the opposite direction, and the glowstick is thrown with way more strenght than it should. It’s the first time I use physics, and I don’t really understand what cause that. I guess it would be something with the Attach node, but I don’t understand what. Or is it with the spawn ?
Thanks in advance for the answers !