I want to set true an overlap event (in a bot) after the player press the retry button.
when the game starts this overlap event is true, but when the bot begin overlaping with the player it will set the player health to zero wich will set false the bot overlap event, stop the game and a game over screen will appear. In this screen is the option to retry.
The problem:when you retry the overlap event won’t become true again.
Notes:- I don’t want to reload the level.
- In the player blueprint is an event tick wich creates the game over screen when the player health is zero and stop the bot overlap.
- Inside the red circle is where the information stop being send once the retry is pressed.