Problem when rendering a PNG sequence from Sequencer

Hi there,

I just stumbled across a problem when rendering a png sequence (doesn’t work with a video either) from my Sequencer: the render just straight out stops when reaching frame 124. The frames are still rendered but everything is just frozen until the sequencer reaches the end.
I got the same problem when playing in PIE, in standalone, in viewport, in simulation, or whatever.
On a side note: when dragged in a blank level, the sequencer just plays fine so I guess it is an issue with my level but I can for the life of me figure it out by myself, so any help or tips will be greatly appreciated.

Cheers

PS: everything is setup correctly in my sequencer, so that’s not the problem here

Edit: for anyone interested, I painstakingly deleted every asset from my scene and finally figured out it was the EasyMess blueprint that was creating an issue and not giving any error message, merged the created asset to staticmesh and we’re good to go