Hi all, I just pushed for the first time an UE4 project from a git repo and, when trying to open the project, I get this error:
Missing [GameName] Modules The following modules are missing or built with a different engine version: UE4Editor-[GameName].dylib
where [GameName] is the name of the project.
The project has been created on a Windows machine, while I’m working on a Mac computer, and I guess that’s where the problem comes from. Can anyone help me solving this?
I was suggested on answerhub to recompile the project on Mac, but I get prompted with this option by the engine itself, but the building fails.
I think one of the problems is my .gitignore: can anybody share their thoughts about a good .gitignore (both for OS X and Windows) to use in UE4 projects?