Hi, I have a problem when publishing a map, when I transfer the map to UEFN, the memory increases by 50 thousand, thereby I cannot publish the map when in normal creative mode the memory takes 98.500. What is the reason for this?
I noticed when you throw the card into the GUT, all devices improve and perhaps because of this the memory increases.
Hello,
Backup/Duplicate your project, try renaming the “Level”, this process can put everything back in place…, or you could duplicate the Level and Rename the duplicate, then open the duplicate to test the memory.
You might want to change the “Default Map” in “GameFeatureData” (it will be in the same location as the levels.
Fingers Crossed for you,
Carl