Problem when playing dynamically assigned audio

I need to play an audio depending on the selected player character, and I implemented and tested it. But, when the second dev tried on his PC, it doesnt plays any audio. If I build an apk, it doesnt works neither. First I thougt it could be that I was using a soft reference, changed to object reference, and the problem persisted. Changed form using an ambient sound to spawn sound emitter, and didnt work. Moved code from level blueprint to widget blueprint and neither. Whatever I do, it works in my editor (if it works), but not on other PCs, or APK. I have followed all the IA suggestions: check the paths, force cooking the path in the config, none of them produced any result.

Any idea about what is happening here?

Does the packaged game work on your PC?

Also, if the music depends on the character, why not play it in the character? :smiley:

I havent packaged it for PC, only for Android. I have six different characters the player can choose, and they are all handled with the same ThirdPerson blueprint. I have to define the audios for each character ina table, and pick the right one at runtime.

Problems with packaging can often come down to missing assets. Soft refs should be ok, but you can put the assets on the explicit package list ( project settings ), to make sure.