Problem when playing dynamically assigned audio

I need to play an audio depending on the selected player character, and I implemented and tested it. But, when the second dev tried on his PC, it doesnt plays any audio. If I build an apk, it doesnt works neither. First I thougt it could be that I was using a soft reference, changed to object reference, and the problem persisted. Changed form using an ambient sound to spawn sound emitter, and didnt work. Moved code from level blueprint to widget blueprint and neither. Whatever I do, it works in my editor (if it works), but not on other PCs, or APK. I have followed all the IA suggestions: check the paths, force cooking the path in the config, none of them produced any result.

Any idea about what is happening here?

Does the packaged game work on your PC?

Also, if the music depends on the character, why not play it in the character? :smiley: