Problem when packaging

I try to package my game but I keep getting errors, that I do not understand and I do not know what to look for when trying to resolve that!

The Log:
LogMagicLeap: Warning: VDZI enabled, but can’t load the ml_remote DLL. Is your MLSDK directory set up properly?
LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit → Project Settings → Plugins → Magic Leap Plugin → Enable Zero Iteration
PackagingResults: Warning: VDZI enabled, but can’t load the ml_remote DLL. Is your MLSDK directory set up properly?
PackagingResults: Warning: Failed to compile Material /Game/Cyberkar/MaterialLibrary/Master/M_Opaque_Master.M_Opaque_Master (MI:/Game/Cyberkar/Art/Exterior/Plastic/MI_Plastic_Satin.MI_Plastic_Satin) for platform PCD3D_SM5, Default Material will be used in game.
PackagingResults: Warning: Failed to compile Material /Game/Cyberkar/MaterialLibrary/Master/M_Opaque_Master.M_Opaque_Master (MI:/Game/Cyberkar/Art/Exterior/Metal/MI_Cyberkar_Metal_Bump_01.MI_Cyberkar_Metal_Bump_01) for platform PCD3D_SM5, Default Material will be used in game.
PackagingResults: Warning: Failed to compile Material /Game/Cyberkar/MaterialLibrary/Master/M_Opaque_Master.M_Opaque_Master (MI:/Game/Cyberkar/Art/Interior/Metal/MI_Metal_Silver.MI_Metal_Silver) for platform PCD3D_SM5, Default Material will be used in game.
PackagingResults: Warning: Failed to compile Material /Game/Cyberkar/MaterialLibrary/Master/M_Opaque_Master.M_Opaque_Master for platform PCD3D_SM5, Default Material will be used in game.
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error!
PackagingResults: Error: Unhandled Exception: EXCEPTION_INT_DIVIDE_BY_ZERO
PackagingResults: Error: [Callstack] 0x00007ff894cd486c UE4Editor-Engine.dll!FTextureSourceData::Init() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\TextureDerivedDataTask.cpp:118]
PackagingResults: Error: [Callstack] 0x00007ff894cb1eb1 UE4Editor-Engine.dll!FTextureCacheDerivedDataWorker::FTextureCacheDerivedDataWorker() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\TextureDerivedDataTask.cpp:389]
PackagingResults: Error: [Callstack] 0x00007ff894cbd6ff UE4Editor-Engine.dll!FTexturePlatformData::Cache() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\TextureDerivedData.cpp:874]
PackagingResults: Error: [Callstack] 0x00007ff894cbb82e UE4Editor-Engine.dll!UTexture::BeginCacheForCookedPlatformData() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\TextureDerivedData.cpp:1778]
PackagingResults: Error: [Callstack] 0x00007ff89219c263 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::BeginPackageCacheForCookedPlatformData() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1902]
PackagingResults: Error: [Callstack] 0x00007ff8921d36e2 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::PumpSaves() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2256]
PackagingResults: Error: [Callstack] 0x00007ff8921e91df UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1153]
PackagingResults: Error: [Callstack] 0x00007ff892025dfd UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:950]
PackagingResults: Error: [Callstack] 0x00007ff89204fc9a UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:624]
PackagingResults: Error: [Callstack] 0x00007ff657109a29 UE4Editor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3369]
PackagingResults: Error: [Callstack] 0x00007ff657100eec UE4Editor-Cmd.exe!GuardedMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:127]
PackagingResults: Error: [Callstack] 0x00007ff65710125a UE4Editor-Cmd.exe!GuardedMainWrapper() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
PackagingResults: Error: [Callstack] 0x00007ff6571152bd UE4Editor-Cmd.exe!WinMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
PackagingResults: Error: [Callstack] 0x00007ff65711736e UE4Editor-Cmd.exe!__scrt_common_main_seh() [d:\agent_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
PackagingResults: Error: [Callstack] 0x00007ff91cea7034 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff91df62651 ntdll.dll!UnknownFunction []
PackagingResults: Error: end: stack for UAT
PackagingResults: Error: Cook failed.
PackagingResults: Error: Unknown Cook Failure

1 Like

Did you find out what was the problem?
I’m facing same thing!

Me too. Have you found a solution?