Problem when importing FBX into UE5

Hello !
I’ve recently made a character with Blender and rigged with AccuRig, and when I import the FBX model of my character into UE5, the character seem “transparant”, like if I was xraying the way i look my character. I’ve checked some tutorials to import FBX proprely but nothing changes : The FBX import is still weird. My FBX seems to be normal when i put it in blender. Any ideas ?

Hey there @ATOM_Zinc! Welcome back to the community! It kind of looks like your normals are inverted on your character’s mesh. You can check this in engine by going to your skeletal mesh and checking Character->Normals

This shows you the direction the faces are pointing on your character with little green lines, you want them facing outward. However to fix it, I recommend to bring your character back into the program you created them in, as it’s often easier than doing it in UE if not every single face is flipped.

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Fixed the problem by ticking “Two sided” box on all my textures in UE5. Thanks !