Problem when creating a TV with cartoon characters

Hi all, basically I have created some cartoon style 3D characters and I have applied the typical filters to make them look in Unreal with cellshading. The animations of these cartoon style characters will be captured in real time by a “Scene capture 2D” camera and the image will be reproduced on a screen with the captured texture. What is the problem? I can’t get the “Scene capture 2D” to capture processed pros effects; so the Cellshading effect is not captured and reproduced on the screen texture.
I am at your disposal if you want me to post screenshots or answer questions; thank you very much in advance.

Try changing your SceneCapture2D’s Capture Source to one of the Final Color options.

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Yes, indeed, now it seems to me that it was an obvious answer; I don’t know why I didn’t think of it. Thank you very much.