Problem when character moves backward

I am using the third person character setup that comes with the game software. Using “W”, the character moves smoothly forward, the camera pointing in the forward direction. However, using the “S”, the character moves in the backward direction correctly, but during the movement the character, and its view, is rotated a bit to right. After releasing the “S”, the character and view snap back to facing forward.

HM,typically you just drag and drop, and you’re all set,as with other engines, this engine right out of the box gives you a mostly, sufficiently, out of the box 3rd person,and given I’ve never had any trouble with it, have you altered it in anyway, and which engine version are you using ?

I should have said that although I am using the unaltered movement logic, I have substituted a character from ‘Make Human’, and I have not set up any animation. Again, the character goes forward just fine, but not backward. I also have, not using the project inputs, but reacting to key and mouse inputs in the character blueprint, added logic that works to move the characters head and an arm.

Oh ok ya, I know about MakeHuman and thought about trying that , just haven’t had time. Try this https://www.bing.com/videos/search?q…9B5E&FORM=VIRE ,it looks OK but haven’t watched it- but its only four minutes - if thats not working there are a few more via youtube related to MakeHuman. No audio just music, hopefully its enough,sorry didn’t realize till pasted here. Ask away if thats not working, do what I can,as yes I do use blender as well via 2.8.

GL

So, I replaced my Make Human with the Character that comes with the original download and the effect is still there. I also removed all character blueprint logic that I had added and the effect is still there. Moving forward the character faces forward. Moving backward, the character is rotated about 30 degrees while moving backward. When the backward movement stops, the character snaps back to face in the original direction. I am stuck at version 4.15

Why are you suck? Upgrade to the latest version and things will be smoother.

Re the camera. No idea. But normally if you implement directional walking then you have to split forward and backward motion to avoid the stuttering due to the angle change from 180 to -180 when waking backwards.

You may be having some similar issues. To check it, change the walking backwards to a timed function or a toggle system, eject from the character and have a look at what the camera is doing.
while on screen you can pause and skip frames to visually see if the camera is moving at all or just stuck behind you etc.

that will be the non modified camera position. When you posses the character the rotation will change somewhat because of the camera rotation yaw following the mouse (default third person behaviour).
that should start pointing you in the right direction.

Well, so far I cannot get the latest version to download and install. As seen visually, and by watching the character rotation values while moving, the character moves directly backward and the 1st person camera remains aligned with the character, but the character is rotated a few degrees during the movement.

Finally having 4.23 downloading. I’ll see what happens…