Sorry to disturb you guys. I was building Unreal Engine 4.26 on Ubuntu 20.04 LTS. I ran the ./Setup.sh and the ./GenerateProjectFiles.sh properly, and they all seem to ran succeessfully. However, I got the error message below:
cjc@cjc-Lenovo-Rescuer-15ISK:~/UnrealEngine$ make bash "/home/cjc/UnrealEngine-1/Engine/Build/BatchFiles/Linux/Build.sh" CrashReportClient Linux Shipping Fixing inconsistent case in filenames. Setting up Mono Running command : Engine/Binaries/DotNET/UnrealBuildTool.exe CrashReportClient Linux Shipping Using 'git status' to determine working set for adaptive non-unity build (/home/cjc/UnrealEngine-1). Creating makefile for CrashReportClient (no existing makefile) ERROR: Platform Linux is not a valid platform to build. Check that the SDK is installed properly. make: *** [Makefile:327:CrashReportClient-Linux-Shipping] 错误 6
How to solve it?
My CPU: Intel i7-6700HQ@2.6GHz
My GPU:Nvidia GTX 960M
By the way, is it common that no third-party toolchain needs to be build when running ./Setup.sh for the first time? I consider it to be abnormal because GFW often blocks someting with no reason.