Problem when adding mesh to sequencer

Hi Unreal Community! I’m have a scene that I purchased from the Unreal Marketplace.
Please see the image below.

I have added one of the floor meshes to sequencer (showing in light grey) in order to animate it. The issue is when I add the mesh to sequencer, teh color changes. Any assistance with this would be greatly appreciated.

Best regards

classic light problem.
when you preview mesh , it just has one light, but in world it got different and complex lights cause the color change, so if you want to change it back you need to change the lights.

I’m wondering if the asset has static lighting?

When you add these panels to the sequencer, they become moveable and the lighting changes.

One solution would be to make all the lights moveable.

Thank you fro the reply. Agreed it is certainly light related.

Thank you for your reply. This set me one step closer to resolution. Although I still havent cracked the code, I have narrowed things down and identified the culprit. Skylight is the offending light. Is there a way to exlcude the mesh from the influcence of the skylight?

If you have the problem of panels changing color when you make them moveable, and the rest of your lighting is static: It’s not really the skylight that’s the problem, it’s that you have a mix of stationary and moveable actors of the same type in the scene.

One thing you could do is make the others moveable, just in their details, you don’t have to add them to the sequence.

Thank you for your input. I have applied this suggestion to no avail. Still working on it.

1 Like

Still working on this issue. Any further insights would be appreciated?

I have no new info, I’m afraid…

there has a value called"色温", make it largest value will have the white color light.

Curious, what does that parameter translate to?

MAYBE color temperature? i got no idea about it
it just under the light and default number is 6500 and default no choose

Thank you. I will check this out.