I have added one of the floor meshes to sequencer (showing in light grey) in order to animate it. The issue is when I add the mesh to sequencer, teh color changes. Any assistance with this would be greatly appreciated.
classic light problem.
when you preview mesh , it just has one light, but in world it got different and complex lights cause the color change, so if you want to change it back you need to change the lights.
Thank you for your reply. This set me one step closer to resolution. Although I still havent cracked the code, I have narrowed things down and identified the culprit. Skylight is the offending light. Is there a way to exlcude the mesh from the influcence of the skylight?
If you have the problem of panels changing color when you make them moveable, and the rest of your lighting is static: It’s not really the skylight that’s the problem, it’s that you have a mix of stationary and moveable actors of the same type in the scene.
One thing you could do is make the others moveable, just in their details, you don’t have to add them to the sequence.