I have made a blueprint containing a few components to make up a candle, flame, and smoke. I’m not quite sure what the best approach is to simulate the smoke rising from the candle, but at this time I am using an animated billboard which is positioned above the candle.
The problem is that that this only works when viewing the candle from the side- low or high angles cause the billboard to point up or down thus making the smoke originate from a strange point. What is the best solution to this problem?
Here are the possibilities I am considering:
- restrict axis rotation of the billboard so that it only rotates about its Z axis (Don’t know how to do this)
- use some means other than billboards to do display the animated smoke graphic
Could anyone point me in the right direction?