Problem w ControlRig Twist Bones Offsetting

For more context, it only happens when I add the ControlRig to the metahuman BP.
If I add the ControlRig to the Body Skeleton Mesh it works fine.

Also if I build the metahuman in UE5.5 and then migrate that BP to 5.6 it works fine as well.
It’s so much extra to work to do that though.