Problem w ControlRig Twist Bones Offsetting

Howdy everyone, using UE5.6, I’ve made a custom Metahuman character.
I’m having an issue when I add a control rig, all the Twist Bones jump back.

Any ideas why or how I can correct it?

For more context, it only happens when I add the ControlRig to the metahuman BP.
If I add the ControlRig to the Body Skeleton Mesh it works fine.

Also if I build the metahuman in UE5.5 and then migrate that BP to 5.6 it works fine as well.
It’s so much extra to work to do that though.

did you ever solve this @Aidanicus?. im facing the same issue on a metahuman and im going round in circles trying to find the cause, it only happens during forwards solve but also adds it when baking in sequencer