Following tutorials on the youtube channel for Unreal Engine i managed to set up a state machine that SHOULD update my flipbook animations based on the selected enumeration. I’ve got the enumeration index, and flipbooks attached to the select node. The animations are set as well. Can someone help me figure this out? I’ve been working on it for 2 days now and it’s still not working. The pictures below are of an overview of the inside of the state machine, the conditions set inside the state machine (for local variables), and the conditions set outside the state machine in that order.
Ok most of the things doens’t look right here, you have to use a animblueprint to get better control of your animations.
Have you used the animation blueprint anything?
im not sure what you mean by that. before i had the animations set to play when the enum state was called on and it updated the animation based on the flipbook. now im trying to set the conditions for the animation using booleans, and setting the conditions in the event scripts. the picture below is what my animation state machine looked like previously.
Whoops. I was using the wrong enumeration state. Sorry for the trouble.