Problem turning character on network

I am making a 3rd person shooter, and have begun to set up the multiplayer, but i keep running in to the same problem. When my characters aim gets above 70 degrees, he is suppose to turn. it works fine in single player, but when i try to do this with two clients it does not work, as it is suppose to.

I hope the blueprint is clear, but I take the difference between the control rotation and actor rotation, and Rinterp it to the AddActorWorldRotation node, if the difference is larger than 70 degrees and his speed is less than 5.

I have tried a bounch of stuff with funktion replication, but have run out of ideas, please help.