Problem to load DLL

I am developing a plugin and I need to link some DLLs at run-time. The project does not crash, but it does not work as expected since some DLL is not being loaded. This is the structure of my plugin:

In the .Build.cs I have linked the path of include files, .lib and .dll. I show the this file:

public class AzureKinect : ModuleRules
{
    public AzureKinect(ReadOnlyTargetRules Target) : base(Target)
	{
		PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;

        // Add the dependency modules
        PublicDependencyModuleNames.AddRange(
			new string[]
			{
				"Core",
				"CoreUObject",
                "Projects",
				"Engine",
                "InputCore",
                "RenderCore",
                "RHI"
			});

        string PlatformString = (Target.Platform == UnrealTargetPlatform.Win64) ? "amd64" : "x86";
        string ThirdPartyPath = Path.Combine(ModuleDirectory, "..", "..", "ThirdParty");
        
        // Add the include path
        PublicIncludePaths.AddRange(
            new string[]
            {
                Path.Combine(ThirdPartyPath, "Azure Kinect Body Tracking SDK", "Include"),
                Path.Combine(ThirdPartyPath, "Azure Kinect SDK v1.3.0", "Include")
            });

        // Add the import library
        PublicAdditionalLibraries.AddRange(
            new string[]
            {
                Path.Combine(ThirdPartyPath, "Azure Kinect Body Tracking SDK", "Lib", PlatformString, "k4abt.lib"),
                Path.Combine(ThirdPartyPath, "Azure Kinect SDK v1.3.0", "Lib", PlatformString, "k4a.lib"),
                Path.Combine(ThirdPartyPath, "Azure Kinect SDK v1.3.0", "Lib", PlatformString, "k4arecord.lib")
            }
        );

        PublicDelayLoadDLLs.AddRange(
            new string[]
            {
                "cublas64_100.dll",
                "cudart64_100.dll",
                "cudnn64_7.dll",
                "depthengine_2_0.dll",
                "dnn_model_2_0.onnx",
                "k4a.dll",
                "k4abt.dll",
                "k4arecord.dll",
                "onnxruntime.dll"
            }
        );

        // Ensure that the DLL is staged along with the executable
        RuntimeDependencies.Add(Path.Combine(ModuleDirectory, "..", "..", "Binaries/Win64/cublas64_100.dll"));
        RuntimeDependencies.Add(Path.Combine(ModuleDirectory, "..", "..", "Binaries/Win64/cudart64_100.dll"));
        RuntimeDependencies.Add(Path.Combine(ModuleDirectory, "..", "..", "Binaries/Win64/cudnn64_7.dll"));
        RuntimeDependencies.Add(Path.Combine(ModuleDirectory, "..", "..", "Binaries/Win64/depthengine_2_0.dll"));
        RuntimeDependencies.Add(Path.Combine(ModuleDirectory, "..", "..", "Binaries/Win64/dnn_model_2_0.onnx"));
        RuntimeDependencies.Add(Path.Combine(ModuleDirectory, "..", "..", "Binaries/Win64/k4a.dll"));
        RuntimeDependencies.Add(Path.Combine(ModuleDirectory, "..", "..", "Binaries/Win64/k4abt.dll"));
        RuntimeDependencies.Add(Path.Combine(ModuleDirectory, "..", "..", "Binaries/Win64/k4arecord.dll"));
        RuntimeDependencies.Add(Path.Combine(ModuleDirectory, "..", "..", "Binaries/Win64/onnxruntime.dll"));
    }
}

If I include all these dlls in my environment variable’s path, the project works as expected, but I want to link these dlls from the plugin in a programmatic way.