Hello.
I create cinematics. I imported the character’s fbx, created a camera, and animated it. All was going well. And I adjusted the position of fbx by moving it a little bit.
I have a problem here. When viewed in sequencer’s camera view, it is in the correct position, but when rendered, it is in the position before the move.
What I changed is the fbx skeletal transform value in the outliner. Why was this not reflected? Anyone have the same issue?