I switched our project RHI from default to Vulcan about 2 months ago to avoid a recurring crash when exporting timeline animations within unreal editor. Since neither of us has preferred using the built-in animation editor over Blender, I decided this morning to switch back to the Default RHI, which I believe to be DX11.
This seems to have caused numerous problems. In the editor, a mesh that is very far from the camera is flashing with a graphical glitch. This goes away in PIE but everything runs very poorly in editor and PIE.
I’m not really sure what information would be useful to provide, I have zero high level understanding of what is happening. I know that when I switched to Vulcan it took about a half hour to recompile the shaders the first time we ran the editor again, and we ran into some wierd behavior then, too. This time it only took a few minutes. I’ve been playing with the project settings but its all a shot in the dark.
The only other idea I had was maybe to delete my defaultengine.ini and replace it with one from a new project?
EDIT: I made a copy of the project in which I had switched the RHI back to Default. I opened it and switched it again to Vulcan and then restarted. It re-started VERY quickly without having to compile the shaders and is running just as smoothly as before.
This seems to tell me that when I switch it to Default and accept “Restart editor” that it isn’t really doing whatever it needs to do?
…We are running 5.2.1 by the way.