Problem Skeletal Mesh

Hello everyone,

I’m encountering a problem with a Skeletal Mesh I imported from Fab, specifically the character Paragon Kallari.

After downloading and regenerating everything (including physics asset and skeleton), everything looked fine in the preview window. However, once I set her Skeletal Mesh inside my Default based character blueprint (in the Mesh Character component), and disabled Hidden In Game on the default mesh (SKM_Manny), Kallari does not render properly in play mode.

Here’s what I did:

Downloaded Kallari from Fab.

Regenerated everything properly.

Added her mesh to my character blueprint as the main Skeletal Mesh.

Set Hidden In Game to true for the default mesh (SKM_Manny).

But during Play, Kallari either appears distorted or doesn’t appear at all.

I tried setting up proper animation blueprints and retargeting — still same issue.

I’ll include screenshots and video showing the issue.

Any ideas what might be causing this? Should I replace the Mesh component directly instead of adding another Skeletal Mesh? Or is there a proper way to switch the default character mesh entirely to a Fab character?