Hello everyone,
I’m encountering a problem with a Skeletal Mesh I imported from Fab, specifically the character Paragon Kallari.
After downloading and regenerating everything (including physics asset and skeleton), everything looked fine in the preview window. However, once I set her Skeletal Mesh inside my Default based character blueprint (in the Mesh Character component), and disabled Hidden In Game on the default mesh (SKM_Manny), Kallari does not render properly in play mode.
Here’s what I did:
Downloaded Kallari from Fab.
Regenerated everything properly.
Added her mesh to my character blueprint as the main Skeletal Mesh.
Set Hidden In Game to true for the default mesh (SKM_Manny).
But during Play, Kallari either appears distorted or doesn’t appear at all.
I tried setting up proper animation blueprints and retargeting — still same issue.
I’ll include screenshots and video showing the issue.
Any ideas what might be causing this? Should I replace the Mesh component directly instead of adding another Skeletal Mesh? Or is there a proper way to switch the default character mesh entirely to a Fab character?