When I tried to set the rotation with “Set World Rotation” node, it just wouldn’t work.
Can’t help wondering if there’s anything I’m not doing right. Any help would be appreciated.
PS: tried to set the cam’s world location, and it’s working fine.
In most cases you want the camera to inherit a special attribute called Control Rotation from the owning Pawn who may also inherit it from the Player Controller. This one is not inheriting:
But that would also rotate the Pawn if they inherit, too. Also note that the camera is surely attached to another component, that may rotate as well.
You will need to think about how things need to work and choose what rotates, what follows and what should be overridden. It’s quite situational and depends on the scenario.