Hi there, I’m building a blueprint which spits out a building depending on a few variables that you can change.
I’m going for very low polygon count so i’m going with 1 ground floor object and one second floor object which i scale to get different amount of floors.
The origin of the meshes is in the middle of them?, which means i have to offset the second floor object depending on the amount of floors i want.
And here lies the problem, when i set it so the building is having 40-70 floors it becomes a huge gap between the ground floor object and the second floor object, works fine with 1 floor btw.
The second floor object should be 300 in z axis so i offset the second floor object with the (“Amount of Floors” variable * 300)/2 + 170 which is half of the Ground floor in z axis.
I built the meshes with Maya and set the height of the mesh by typing numbers, could it still be that the meshes don’t come out as 300 in height? or what could be the problem.
Is there away to check the Exact height of a object in UnrealEngine not going with the Approx size?
I have added a file that shows what the problem is.
Any tips would be helpful.