Alright, here’s my Level 1 ‘event beginplay’ set-up.
Notice the ‘Then 1’ in the output of the sequence.
So, to explain it all :
Disable input, since a cutscene is happening when the game first starts -> set view target with blend for the cutscene camera -> doonce so it happens and that’s it -> Play matinees (one of them is for the camera animation, other one is for a post-process effect control) -> timeline with set scalar parameter since I have an eye-opening effect and it’s controlled with that parameter -> 17s delay (that’s how long the cutscene is) -> target view with blend to get back to my FPC -> enable input so you can move again. That’s pretty much it! Works the first time the game starts, doesn’t work the second time.
Imo its problem in “do once” node… because you dont reset that node so it can’t work for second time… right? try to remove that do once node or reset it when you enter to main menu or somehow…