Problem packaging IOS on Windows with Rsyn on a Mac

Problem packaging IOS on Windows with Rsyn on a Mac

Hello,

I’ve been searching in all the threads I found looking for some help win no results…

I followed this guide: https://.unrealengine.com/showthread.php?78804-Windows-gt-iOS-Rsync-Remote-Build-Guide-(4-8)

The problem is that I get logs reporting a correct match with the certificates on my Windows & Mac, and then I get logs telling me the opposite. I tried reinstalling certificates & provisioning profiles on Windows/MAC with no success.

I’m on Windows 10, macOS , UE4 4.12 release branch

Can anybody give a hint of what is happening plz?

Log attachedlink text

Hi lipefe,

Make sure you set up your Certificates and provisions properly on the Mac first, then copy them for use on your PC. Not the other way around. -If you have to, start from scratch on the Mac making sure to delete ALL previous certificates and provisions as well as on the PC.

Let me know if this does not resolve your issue.

Thanks,

.