Problem packaging IOS on Windows with Rsyn on a Mac
Hello,
I’ve been searching in all the threads I found looking for some help win no results…
I followed this guide: https://.unrealengine.com/showthread.php?78804-Windows-gt-iOS-Rsync-Remote-Build-Guide-(4-8)
The problem is that I get logs reporting a correct match with the certificates on my Windows & Mac, and then I get logs telling me the opposite. I tried reinstalling certificates & provisioning profiles on Windows/MAC with no success.
I’m on Windows 10, macOS , UE4 4.12 release branch
Can anybody give a hint of what is happening plz?
Log attachedlink text