I’m working on a game and when I try to package it it says “ERROR: Found invalid data while decoding”
Here’s the output log -
LogInit:Display: RandInit(640468373) SRandInit(640468373).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
LogStats: Stats thread started
LogInit: Version: 4.8.2-2614606+++depot+UE4-Releases+4.8
LogInit: API Version: 2579680
LogInit: Compiled (64-bit): Jul 8 2015 23:43:41
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.8
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/4.8/Engine/Binaries/Win64/
LogInit: Rocket: 1
LogInit: Using libcurl 7.41.0
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogOnline:Warning: No default platform service specified for OnlineSubsystem
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogConsoleResponse:Warning: Skipping Unknown console variable: ‘TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)’
LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Donovan/Documents/Unreal Projects/Paranormality/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = ShortestSide’
LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Donovan/Documents/Unreal Projects/Paranormality/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)’
LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Donovan/Documents/Unreal Projects/Paranormality/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: DONNY-PC
LogInit: User: Donovan
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =2.923062 MHz
LogMemory: Memory total: Physical=16.0GB (16GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 49.00 MB used, 49.00 MB peak
LogMemory: Process Virtual Memory: 21.56 MB used, 22.39 MB peak
LogMemory: Physical Memory: 5848.16 MB used, 16336.60 MB total
LogMemory: Virtual Memory: 290.79 MB used, 134217728.00 MB total
LogTextLocalizationManager: The requested culture (‘en_US’) has no localization data; parent culture’s (‘en’) localization data will be used.
LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}…)
Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.)
LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GT 740 (Feature Level 11_0)
LogD3D11RHI: Adapter has 3995MB of dedicated video memory, 0MB of dedicated system memory, and 8168MB of shared system memory, 1 output[s]
LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
LogD3D11RHI: Chosen D3D11 Adapter Id = 0
LogD3D11RHI: InitD3DDevice
LogD3D11RHI: !Direct3DDevice
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP DesktopTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.54s 56MB C:/Users/Donovan/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Donovan/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/Donovan/Documents/Unreal Projects/Paranormality/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/Donovan/Documents/Unreal Projects/Paranormality/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Donovan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset=“/Engine/BasicShapes/Cube.Cube”,ShapeType=“TriggerCapsule”,HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset=“/Engine/BasicShapes/Cube.Cube”,HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogObj: 26273 objects as part of root set at end of initial load.
LogUObjectAllocator: 5409248 out of 0 bytes used by permanent object pool.
LogEngine: Initializing Engine…
LogHMD: Can’t find Oculus library dev build: is proper Runtime installed? Version: 0.6.0.0
LogHMD:Warning: SteamVR failed to initialize. Error: 108
LogAIModule: Creating AISystem for world NewWorld
LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.04s 56MB C:/Users/Donovan/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Disabled
LogAnalytics: Creating configured Analytics provider AnalyticsET
LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.8.2-2614606+++depot+UE4-Releases+4.8
LogAnalytics: [UEEditor.Rocket.Release] SetUserId 935cc8b145c060e4ce0748a7f1008007|ee7514ca300a459cbb8b77ca6913f873|f53fefde-841e-447c-8af2-aa823007b983
LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LogAssetRegistry: FAssetRegistry took 0.0109 seconds to start up
LogDirectoryWatcher:Warning: Failed to begin reading directory changes for …/…/…/Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
LogConsoleManager:Warning: Console variable ‘r.VSync’ wasn’t set (‘GameSetting’ has a lower priority than ‘SystemSettingsIni’)
LogCook:Display: Done creating registry. It took 0.00s.
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE=“…/…/…/…/…/…/Users/Donovan/Documents/Unreal Projects/Paranormality/Content/ThirdPersonBP/Maps/MainMenu.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000686AD3D300
LogAIModule: Creating AISystem for world MainMenu
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 79.178ms to complete.
LogFileHelpers: Loading map ‘MainMenu’ took 0.579
LogCollectionManager: Loaded 0 collections in 0.001523 seconds
LogContentBrowser: Native class hierarchy populated in 0.0073 seconds. Added 1792 classes and 301 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0006 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0007 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0006 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogD3D11RHI: InitD3DDevice
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogLoad: Full Startup: 34.23 seconds (BP compile: 0.16 seconds)
LogContentStreaming: Texture pool size is 0.000000MB
LogContentStreaming: Texture pool size now 400 MB
LogRenderer: Reallocating scene render targets to support 1232x592 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 6.3914 seconds
LogD3D11RHI: InitD3DDevice
LogD3D11RHI: InitD3DDevice
LogD3D11RHI: InitD3DDevice
LogD3D11RHI: InitD3DDevice
LogD3D11RHI: InitD3DDevice
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Running on WindowsHostPlatform
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/Donovan/Documents/Unreal Projects/Paranormality/Paranormality.uproject -cook -stage -archive -archivedirectory=C:/Users/Donovan/Desktop -p
MainFrameActions: Packaging (Windows (64-bit)): ackage -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -CrashReporter -utf8output -NoCompile
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Donovan/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8)
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Donovan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\Cook.txt
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Donovan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\UAT_Log.txt
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Users/Donovan/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools....\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Donovan\AppData\Local\Temp\HarvestEnvVars.txt
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Donovan\AppData\Local\Temp\HarvestEnvVars.bat=True
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Users\Donovan\AppData\Local\Temp\HarvestEnvVars.bat
MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars:
MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET>call “C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools....\VC\bin\x86_amd64\vcvarsx86_amd64.bat”
LogD3D11RHI: InitD3DDevice
MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars:
MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET>set 1>“C:\Users\Donovan\AppData\Local\Temp\HarvestEnvVars.txt”
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 4.7421424s to run HarvestEnvVars.bat, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools..\IDE\Devenv.com does not exist.
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: Command Environment settings:
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: CmdExe=C:\WINDOWS\system32\cmd.exe
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.8
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LogFolder=C:/Users/Donovan/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MountExe=C:\WINDOWS\system32\mount.exe
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsDevExe=
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\WINDOWS\system32\robocopy.exe
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: TimestampAsString=2015-07-16_21.16.31
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: UATExe=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 8 script DLL(s).
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform DesktopPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: AllowSubmit=False
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing P4Enabled.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4Enabled=False
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4CLRequired=False
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Donovan\Documents\Unreal Projects\Paranormality\Paranormality.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Donovan\Documents\Unreal Projects\Paranormality\Paranormality.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Donovan\Documents\Unreal Projects\Paranormality\Paranormality.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Donovan\Documents\Unreal Projects\Paranormality\Paranormality.uproject
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\Donovan\Documents\Unreal Projects\Paranormality\Paranormality.uproject
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\Donovan\Documents\Unreal Projects\Paranormality
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\Donovan\Documents\Unreal Projects\Paranormality\Paranormality.uproject
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ArchiveMetaData=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Donovan\Desktop
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Donovan\Documents\Unreal Projects\Paranormality\Saved\StagedBuilds
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Build=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Clean=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookFlavor=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: GeneratePatch=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CreateReleaseVersion=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCName=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CulturesToCook=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookAll=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookMapsOnly=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Deploy=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeDeploy=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Manifests=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Pak=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Package=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Game.exe
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Game.exe
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Distribution=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prebuilt=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prereqs=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoBootstrapExe=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Donovan\Documents\Unreal Projects\Paranormality\Paranormality.uproject
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Rocket=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ShortProjectName=Paranormality
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesCEF3=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Donovan\Documents\Unreal Projects\Paranormality\Paranormality.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Donovan\Documents\Unreal Projects\Paranormality\Paranormality.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Donovan\Documents\Unreal Projects\Paranormality\Paranormality.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Donovan\Documents\Unreal Projects\Paranormality\Paranormality.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cleaning cooked data.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Donovan\Documents\Unreal Projects\Paranormality\Paranormality.uproject
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.1.txt
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe “C:\Users\Donovan\Documents\Unreal Projects\Paranormality\Paranormality.uproject” -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -buildmachine -fileopenlog -abslog=“C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.1.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity -UTF8Output
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: Paranormality
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(946261095) SRandInit(946261095).
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogStats: Stats thread started
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:815][ 0]LogInit: Version: 4.8.2-2614606+++depot+UE4-Releases+4.8
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:816][ 0]LogInit: API Version: 2579680
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:816][ 0]LogInit: Compiled (64-bit): Jul 8 2015 23:43:41
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:816][ 0]LogInit: Compiled with Visual C++: 18.00.21005.01
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:816][ 0]LogInit: Build Configuration: Development
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:816][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.8
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:816][ 0]LogInit: Command line: “C:\Users\Donovan\Documents\Unreal Projects\Paranormality\Paranormality.uproject” -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -buildmachine -fileopenlog -abslog=“C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.1.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity -UTF8Output
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:817][ 0]LogInit: Base directory: C:/Program Files/Epic Games/4.8/Engine/Binaries/Win64/
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:817][ 0]LogInit: Rocket: 1
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:840][ 0]LogInit: Using libcurl 7.41.0
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:840][ 0]LogInit: - built for x86_64-pc-win32
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:840][ 0]LogInit: - supports SSL with WinSSL
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:840][ 0]LogInit: - other features:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:840][ 0]LogInit: CURL_VERSION_SSL
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:841][ 0]LogInit: CURL_VERSION_IPV6
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:841][ 0]LogInit: CURL_VERSION_ASYNCHDNS
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:841][ 0]LogInit: CURL_VERSION_LARGEFILE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:841][ 0]LogInit: CURL_VERSION_IDN
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:841][ 0]LogInit: CurlRequestOptions (configurable via config and command line):
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:841][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:841][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:841][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:841][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:860][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:883][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:894][ 0]LogInit: Object subsystem initialized
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:895][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:895][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Donovan/Documents/Unreal Projects/Paranormality/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:895][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = ShortestSide’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:895][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Donovan/Documents/Unreal Projects/Paranormality/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:895][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:895][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Donovan/Documents/Unreal Projects/Paranormality/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:896][ 0]LogInit: Selected Device Profile: [Windows]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:896][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:909][ 0]LogInit: Computer: DONNY-PC
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:909][ 0]LogInit: User: Donovan
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:909][ 0]LogInit: CPU Page size=4096, Cores=4
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:909][ 0]LogInit: High frequency timer resolution =2.923062 MHz
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:909][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:909][ 0]LogMemory: Platform Memory Stats for Windows
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:909][ 0]LogMemory: Process Physical Memory: 49.13 MB used, 49.13 MB peak
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:909][ 0]LogMemory: Process Virtual Memory: 24.66 MB used, 24.66 MB peak
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:909][ 0]LogMemory: Physical Memory: 6443.00 MB used, 16336.60 MB total
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:909][ 0]LogMemory: Virtual Memory: 293.86 MB used, 134217728.00 MB total
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.41:976][ 0]LogTextLocalizationManager: The requested culture (‘en_US’) has no localization data; parent culture’s (‘en’) localization data will be used.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.42:251][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}…)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.42:674][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.44:403][ 0]LogTemp:Display: Loaded TP DesktopTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.44:431][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.44:457][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.44:483][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.44:512][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.44:533][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.44:555][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.44:579][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.44:599][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.44:620][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.44:647][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.44:669][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.44:743][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.44:763][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.44:784][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.44:808][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.44:808][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.45:153][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.45:240][ 0]LogDerivedDataCache: Loaded boot cache 0.09s 56MB C:/Users/Donovan/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.45:240][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Donovan/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.45:240][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/Donovan/Documents/Unreal Projects/Paranormality/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.45:240][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.45:240][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/Donovan/Documents/Unreal Projects/Paranormality/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.45:240][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.45:439][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.45:452][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Donovan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.45:828][ 0]LogInit: Selected Device Profile: [Windows]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.45:941][ 0]ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset=“/Engine/BasicShapes/Cube.Cube”,ShapeType=“TriggerCapsule”,HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),Imp
MainFrameActions: Packaging (Windows (64-bit)): actPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.45:942][ 0]ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset=“/Engine/BasicShapes/Cube.Cube”,HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.
MainFrameActions: Packaging (Windows (64-bit)): 0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.46:049][ 0]LogMeshUtilities: No automatic mesh reduction module available
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.46:049][ 0]LogMeshUtilities: No automatic mesh merging module available
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.46:213][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.47:032][ 0]SourceControl: Info Source control is disabled
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.47:034][ 0]SourceControl: Info Source control is disabled
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.47:055][ 0]SourceControl: Info Source control is disabled
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.47:070][ 0]SourceControl: Info Source control is disabled
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.47:450][ 0]LogObj: 25656 objects as part of root set at end of initial load.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.47:450][ 0]LogUObjectAllocator: 5183872 out of 0 bytes used by permanent object pool.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.47:450][ 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.47:451][ 0]LogInit: Initializing Editor Engine…
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.47:451][ 0]LogEngine: Initializing Engine…
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.47:554][ 0]LogAIModule: Creating AISystem for world NewWorld
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.47:584][ 0]LogDerivedDataCache: Saved boot cache 0.03s 56MB C:/Users/Donovan/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.47:588][ 0]LogInit: Texture streaming: Disabled
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.47:613][ 0]LogInit: Initializing Editor Engine Completed
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.47:659][ 0]LogAssetRegistry: FAssetRegistry took 0.0001 seconds to start up
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.48:400][ 0]LogAssetRegistry: ScanPathsSynchronous completed scanning ‘/Engine/’ and 6 other paths to find 2044 assets in 0.7394 seconds
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.48:402][ 0]LogCook:Display: Done creating registry. It took 0.74s.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.50:543][ 0]LogPackageDependencyInfo:Display: Package Info not found for …/…/…/Paranormality/CookedIniVersion!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.51:371][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.GameInstance’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.51:371][ 0]LogRedirectors: Resolved to ‘/Script/Engine.GameInstance’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.51:372][ 0]LogRedirectors: String Asset Reference ‘/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:457][ 0]LogRedirectors: Resolved to ‘/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:457][ 0]LogRedirectors: String Asset Reference ‘/Game/MixamoAnimPack/Mixamo_Adam/Mesh/Maximo_Adam.Maximo_Adam’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:458][ 0]LogRedirectors: Resolved to ‘/Game/MixamoAnimPack/Mixamo_Adam/Mesh/Maximo_Adam.Maximo_Adam’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:458][ 0]LogRedirectors: String Asset Reference ‘/Script/AIModule.AISystem’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:458][ 0]LogRedirectors: Resolved to ‘/Script/AIModule.AISystem’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:458][ 0]LogRedirectors: String Asset Reference ‘/Script/AIModule.AISystem’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:458][ 0]LogRedirectors: Resolved to ‘/Script/AIModule.AISystem’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:459][ 0]LogRedirectors: String Asset Reference ‘/Script/AIModule.AIPerceptionSystem’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:459][ 0]LogRedirectors: Resolved to ‘/Script/AIModule.AIPerceptionSystem’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:459][ 0]LogRedirectors: String Asset Reference ‘/Script/AIModule.AISystem’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:459][ 0]LogRedirectors: Resolved to ‘/Script/AIModule.AISystem’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:459][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/RobotoTiny.RobotoTiny’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:460][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/RobotoTiny.RobotoTiny’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:460][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:460][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:460][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:461][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:461][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:461][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:462][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:462][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:462][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.Console’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:462][ 0]LogRedirectors: Resolved to ‘/Script/Engine.Console’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:462][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.GameViewportClient’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:463][ 0]LogRedirectors: Resolved to ‘/Script/Engine.GameViewportClient’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:463][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.LocalPlayer’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:463][ 0]LogRedirectors: Resolved to ‘/Script/Engine.LocalPlayer’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:463][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.WorldSettings’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:463][ 0]LogRedirectors: Resolved to ‘/Script/Engine.WorldSettings’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:463][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.NavigationSystem’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:464][ 0]LogRedirectors: Resolved to ‘/Script/Engine.NavigationSystem’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:464][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.AvoidanceManager’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:464][ 0]LogRedirectors: Resolved to ‘/Script/Engine.AvoidanceManager’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:464][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.PhysicsCollisionHandler’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:464][ 0]LogRedirectors: Resolved to ‘/Script/Engine.PhysicsCollisionHandler’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:465][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.GameUserSettings’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:465][ 0]LogRedirectors: Resolved to ‘/Script/Engine.GameUserSettings’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:465][ 0]LogRedirectors: String Asset Reference ‘/Script/AIModule.AIController’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:465][ 0]LogRedirectors: Resolved to ‘/Script/AIModule.AIController’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:465][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.LevelScriptActor’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:466][ 0]LogRedirectors: Resolved to ‘/Script/Engine.LevelScriptActor’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:466][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.Actor’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:466][ 0]LogRedirectors: Resolved to ‘/Script/Engine.Actor’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:466][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineTireTypes/DefaultTireType.DefaultTireType’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:467][ 0]LogRedirectors: Resolved to ‘/Engine/EngineTireTypes/DefaultTireType.DefaultTireType’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:467][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.DefaultPawn’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:468][ 0]LogRedirectors: Resolved to ‘/Script/Engine.DefaultPawn’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:470][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineResources/DefaultTexture.DefaultTexture’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:470][ 0]LogRedirectors: Resolved to ‘/Engine/EngineResources/DefaultTexture.DefaultTexture’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:471][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:471][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:472][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorResources/BSPVertex.BSPVertex’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:473][ 0]LogRedirectors: Resolved to ‘/Engine/EditorResources/BSPVertex.BSPVertex’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:473][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:473][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:474][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:474][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:474][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:504][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:504][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:516][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:516][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:516][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:517][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:570][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:570][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:589][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:589][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:634][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:634][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:690][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:690][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:713][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:713][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:714][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:714][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:722][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:722][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:735][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:735][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:740][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:741][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:745][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:745][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:749][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:749][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:755][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:755][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:765][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:765][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:774][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:774][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:775][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:775][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:788][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:788][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:789][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:789][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:797][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:797][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:797][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:798][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:798][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:798][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/MiniFont.MiniFont’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:799][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/MiniFont.MiniFont’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:799][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:800][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:800][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:800][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.52:801][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:011][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:011][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/RobotoTiny.RobotoTiny’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:012][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/RobotoTiny.RobotoTiny’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:012][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:012][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:013][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:013][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:013][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:014][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:014][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:014][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:014][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.Console’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:015][ 0]LogRedirectors: Resolved to ‘/Script/Engine.Console’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:015][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.GameViewportClient’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:015][ 0]LogRedirectors: Resolved to ‘/Script/Engine.GameViewportClient’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:015][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.LocalPlayer’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:015][ 0]LogRedirectors: Resolved to ‘/Script/Engine.LocalPlayer’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:015][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.WorldSettings’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:015][ 0]LogRedirectors: Resolved to ‘/Script/Engine.WorldSettings’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:016][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.NavigationSystem’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:016][ 0]LogRedirectors: Resolved to ‘/Script/Engine.NavigationSystem’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:016][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.AvoidanceManager’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:016][ 0]LogRedirectors: Resolved to ‘/Script/Engine.AvoidanceManager’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:016][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.PhysicsCollisionHandler’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:016][ 0]LogRedirectors: Resolved to ‘/Script/Engine.PhysicsCollisionHandler’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:017][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.GameUserSettings’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:017][ 0]LogRedirectors: Resolved to ‘/Script/Engine.GameUserSettings’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:017][ 0]LogRedirectors: String Asset Reference ‘/Script/AIModule.AIController’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:017][ 0]LogRedirectors: Resolved to ‘/Script/AIModule.AIController’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:017][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.LevelScriptActor’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:017][ 0]LogRedirectors: Resolved to ‘/Script/Engine.LevelScriptActor’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:017][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.Actor’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:018][ 0]LogRedirectors: Resolved to ‘/Script/Engine.Actor’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:018][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineTireTypes/DefaultTireType.DefaultTireType’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:018][ 0]LogRedirectors: Resolved to ‘/Engine/EngineTireTypes/DefaultTireType.DefaultTireType’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:018][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.DefaultPawn’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:019][ 0]LogRedirectors: Resolved to ‘/Script/Engine.DefaultPawn’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:019][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineResources/DefaultTexture.DefaultTexture’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:019][ 0]LogRedirectors: Resolved to ‘/Engine/EngineResources/DefaultTexture.DefaultTexture’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:019][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:020][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:020][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorResources/BSPVertex.BSPVertex’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:020][ 0]LogRedirectors: Resolved to ‘/Engine/EditorResources/BSPVertex.BSPVertex’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:021][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:021][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:021][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:022][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:022][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:022][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:023][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:023][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:023][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:024][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:024][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:024][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:025][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:025][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:025][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:026][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:026][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:027][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:027][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:027][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:028][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:028][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:028][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:029][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:029][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:030][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:030][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:030][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:030][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:031][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:031][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:032][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:032][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:032][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:033][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:033][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:033][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:034][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:034][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:035][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:035][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:035][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:035][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:036][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:036][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:037][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:037][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:037][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:037][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:038][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:038][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/MiniFont.MiniFont’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:039][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/MiniFont.MiniFont’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:039][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:039][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:040][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:040][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:040][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/RobotoTiny.RobotoTiny’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:041][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/RobotoTiny.RobotoTiny’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:041][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:041][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:041][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:042][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:042][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:042][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:042][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:043][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:043][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.Console’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:043][ 0]LogRedirectors: Resolved to ‘/Script/Engine.Console’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:043][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.GameViewportClient’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:043][ 0]LogRedirectors: Resolved to ‘/Script/Engine.GameViewportClient’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:043][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.LocalPlayer’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:044][ 0]LogRedirectors: Resolved to ‘/Script/Engine.LocalPlayer’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:044][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.WorldSettings’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:044][ 0]LogRedirectors: Resolved to ‘/Script/Engine.WorldSettings’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:044][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.NavigationSystem’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:044][ 0]LogRedirectors: Resolved to ‘/Script/Engine.NavigationSystem’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:044][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.AvoidanceManager’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:045][ 0]LogRedirectors: Resolved to ‘/Script/Engine.AvoidanceManager’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:045][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.PhysicsCollisionHandler’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:045][ 0]LogRedirectors: Resolved to ‘/Script/Engine.PhysicsCollisionHandler’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:045][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.GameUserSettings’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:045][ 0]LogRedirectors: Resolved to ‘/Script/Engine.GameUserSettings’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:045][ 0]LogRedirectors: String Asset Reference ‘/Script/AIModule.AIController’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:046][ 0]LogRedirectors: Resolved to ‘/Script/AIModule.AIController’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:046][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.LevelScriptActor’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:046][ 0]LogRedirectors: Resolved to ‘/Script/Engine.LevelScriptActor’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:046][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.Actor’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:046][ 0]LogRedirectors: Resolved to ‘/Script/Engine.Actor’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:046][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineTireTypes/DefaultTireType.DefaultTireType’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:047][ 0]LogRedirectors: Resolved to ‘/Engine/EngineTireTypes/DefaultTireType.DefaultTireType’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:047][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.DefaultPawn’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:047][ 0]LogRedirectors: Resolved to ‘/Script/Engine.DefaultPawn’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:047][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineResources/DefaultTexture.DefaultTexture’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:048][ 0]LogRedirectors: Resolved to ‘/Engine/EngineResources/DefaultTexture.DefaultTexture’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:048][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:048][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:049][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorResources/BSPVertex.BSPVertex’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:049][ 0]LogRedirectors: Resolved to ‘/Engine/EditorResources/BSPVertex.BSPVertex’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:049][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:050][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:050][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:050][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:051][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:051][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:051][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:052][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:052][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:052][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:052][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:053][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:053][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:054][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:054][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:054][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:055][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:055][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:055][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:056][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:056][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:057][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:057][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:057][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:058][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:058][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:058][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:059][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:059][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:060][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:060][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:060][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:061][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:061][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:061][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:062][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:062][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:063][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:063][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:063][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:064][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:064][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:064][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:065][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:065][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:065][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:066][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:066][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:066][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:067][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:067][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/MiniFont.MiniFont’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:067][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/MiniFont.MiniFont’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:067][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:068][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:068][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:069][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:069][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/RobotoTiny.RobotoTiny’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:069][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/RobotoTiny.RobotoTiny’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:069][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:070][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:070][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:070][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:070][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:071][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:071][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:071][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:072][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.Console’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:072][ 0]LogRedirectors: Resolved to ‘/Script/Engine.Console’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:072][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.GameViewportClient’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:072][ 0]LogRedirectors: Resolved to ‘/Script/Engine.GameViewportClient’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:072][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.LocalPlayer’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:072][ 0]LogRedirectors: Resolved to ‘/Script/Engine.LocalPlayer’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:072][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.WorldSettings’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:073][ 0]LogRedirectors: Resolved to ‘/Script/Engine.WorldSettings’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:073][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.NavigationSystem’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:073][ 0]LogRedirectors: Resolved to ‘/Script/Engine.NavigationSystem’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:074][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.AvoidanceManager’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:074][ 0]LogRedirectors: Resolved to ‘/Script/Engine.AvoidanceManager’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:074][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.PhysicsCollisionHandler’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:074][ 0]LogRedirectors: Resolved to ‘/Script/Engine.PhysicsCollisionHandler’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:074][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.GameUserSettings’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:075][ 0]LogRedirectors: Resolved to ‘/Script/Engine.GameUserSettings’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:075][ 0]LogRedirectors: String Asset Reference ‘/Script/AIModule.AIController’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:075][ 0]LogRedirectors: Resolved to ‘/Script/AIModule.AIController’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:075][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.LevelScriptActor’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:075][ 0]LogRedirectors: Resolved to ‘/Script/Engine.LevelScriptActor’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:075][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.Actor’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:076][ 0]LogRedirectors: Resolved to ‘/Script/Engine.Actor’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:076][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineTireTypes/DefaultTireType.DefaultTireType’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:076][ 0]LogRedirectors: Resolved to ‘/Engine/EngineTireTypes/DefaultTireType.DefaultTireType’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:077][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.DefaultPawn’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:077][ 0]LogRedirectors: Resolved to ‘/Script/Engine.DefaultPawn’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:077][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineResources/DefaultTexture.DefaultTexture’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:077][ 0]LogRedirectors: Resolved to ‘/Engine/EngineResources/DefaultTexture.DefaultTexture’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:078][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:078][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:078][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorResources/BSPVertex.BSPVertex’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:079][ 0]LogRedirectors: Resolved to ‘/Engine/EditorResources/BSPVertex.BSPVertex’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:079][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:080][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:080][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:081][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:081][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:081][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:081][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:082][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:082][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:083][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:083][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:083][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:084][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:084][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:084][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:085][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:085][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:085][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:086][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:086][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:086][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:087][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:087][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:088][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:088][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:088][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:088][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:089][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:089][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:090][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:090][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:090][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:091][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:091][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:091][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:092][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:092][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:092][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:093][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:093][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:093][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:094][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:094][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:094][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:095][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:095][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:095][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:096][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:096][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:096][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:097][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/MiniFont.MiniFont’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:097][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/MiniFont.MiniFont’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:097][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:098][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:098][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:098][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:098][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/RobotoTiny.RobotoTiny’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:099][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/RobotoTiny.RobotoTiny’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:099][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:100][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:100][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:100][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:100][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:101][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:101][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:101][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:102][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.Console’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:102][ 0]LogRedirectors: Resolved to ‘/Script/Engine.Console’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:102][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.GameViewportClient’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:102][ 0]LogRedirectors: Resolved to ‘/Script/Engine.GameViewportClient’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:102][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.LocalPlayer’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:102][ 0]LogRedirectors: Resolved to ‘/Script/Engine.LocalPlayer’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:102][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.WorldSettings’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:103][ 0]LogRedirectors: Resolved to ‘/Script/Engine.WorldSettings’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:103][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.NavigationSystem’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:103][ 0]LogRedirectors: Resolved to ‘/Script/Engine.NavigationSystem’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:103][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.AvoidanceManager’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:103][ 0]LogRedirectors: Resolved to ‘/Script/Engine.AvoidanceManager’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:103][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.PhysicsCollisionHandler’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:104][ 0]LogRedirectors: Resolved to ‘/Script/Engine.PhysicsCollisionHandler’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:104][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.GameUserSettings’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:104][ 0]LogRedirectors: Resolved to ‘/Script/Engine.GameUserSettings’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:104][ 0]LogRedirectors: String Asset Reference ‘/Script/AIModule.AIController’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:104][ 0]LogRedirectors: Resolved to ‘/Script/AIModule.AIController’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:104][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.LevelScriptActor’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:104][ 0]LogRedirectors: Resolved to ‘/Script/Engine.LevelScriptActor’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:105][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.Actor’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:105][ 0]LogRedirectors: Resolved to ‘/Script/Engine.Actor’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:105][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineTireTypes/DefaultTireType.DefaultTireType’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:105][ 0]LogRedirectors: Resolved to ‘/Engine/EngineTireTypes/DefaultTireType.DefaultTireType’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:106][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.DefaultPawn’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:106][ 0]LogRedirectors: Resolved to ‘/Script/Engine.DefaultPawn’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:106][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineResources/DefaultTexture.DefaultTexture’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:106][ 0]LogRedirectors: Resolved to ‘/Engine/EngineResources/DefaultTexture.DefaultTexture’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:107][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:107][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:107][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorResources/BSPVertex.BSPVertex’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:108][ 0]LogRedirectors: Resolved to ‘/Engine/EditorResources/BSPVertex.BSPVertex’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:108][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:108][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:108][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:109][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:109][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:109][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:110][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:110][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:110][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:111][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:111][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:112][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:112][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:112][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:113][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:113][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:113][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:114][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:114][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:115][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:115][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:115][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:116][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:116][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:116][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:117][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:117][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:118][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:118][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:118][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:118][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:119][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:119][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:120][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:120][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:121][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:121][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:121][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:121][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:122][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:122][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:123][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:123][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:123][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:124][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:124][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:124][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.17-04.16.53:125][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMate (post truncated)