Hi all, fist a big thank you to everyone who has so diligently answered questions on this forum. It has been invaluable and I have learned a lot, but recently come across a problem I can’t seem to fix.
I am making a puzzle game in which doors open if actors are either “clicked” or “unclicked”. Basically I set variables for them and then check to see if the bool is true or false. Too easy?
The problem is I have certain Actors which simply won’t “activate” so to speak. They are set up exactly like other actors in the level. They use the same basic sphere, same material, same level blueprint setup. I have “enable click events” checked in my Player Controller and also a “Event Begin Play” -->Enable Click Events node setup.
So ALL of the other puzzles work fine. However the ONLY way I can get these two actors to react on OnClick is to use the Play from Here option. If I just use “Play” from the start of the level, no dice.
Thanks for all your help!