Problem on Embedding Video Media Texture when publishing project

Hi Andrew, thanks for the effort!

I tried multiple different ways to get in working.

  1. When I load the media player asset
    (your step 6-7), and set it do ‘load
    from memory’ ,no auto-play and no loop.
  2. UE4 crashes if I use the save ‘floppy’ icon, but it does not crash when I use the ‘save all’ option at the top taskbar menu.
  3. After this I add a control (letter p) to play and stop the media texture in-game.
  4. Package project
  5. When loading, the project does start and open, but texture is black and nothing is playing
  6. ‘From memory’ link is not working I guess?

Is it possible to make a workaround for this? My current project requires me to package multiple video’s, and it is quite a big problem (I guess for more people / any video file you want to use)

Thanks!
Tim

PS: there is no way to load the video file location after making the package? via blueprint for instance