Hi Andrew, thanks for the effort!
I tried multiple different ways to get in working.
- When I load the media player asset
(your step 6-7), and set it do ‘load
from memory’ ,no auto-play and no loop. - UE4 crashes if I use the save ‘floppy’ icon, but it does not crash when I use the ‘save all’ option at the top taskbar menu.
- After this I add a control (letter p) to play and stop the media texture in-game.
- Package project
- When loading, the project does start and open, but texture is black and nothing is playing
- ‘From memory’ link is not working I guess?
Is it possible to make a workaround for this? My current project requires me to package multiple video’s, and it is quite a big problem (I guess for more people / any video file you want to use)
Thanks!
Tim
PS: there is no way to load the video file location after making the package? via blueprint for instance