Problem on Behavior tree: Observer abort both option

Ok, here is my assumption, if you follow your blueprint and it is true then take it as a solution otherwise ignore :smiley:
This issue does not cause your game to fail to compile instead it appears as you press stop after play or simulate… True?
you are calling for a valid value before setting it… that’s why set value as vector shows error. In case you did not figure a solution show me the blueprint and I show you what and where.