1–>I used spawn actor from class in blueprint then I save the return value to a variable (projectile)
2–>I resize the projectile scale for my first spawn
3–>My second spawn for projectile got problem
4–>The next spawn of projectile always keep the scale of the last projectile scale(which already rescale)
so the size was increasing to larger and larger, I want it to be spawn as default size then scale it.
Why?
it would be nice if you could show us the Blueprint/Eventgraph/Function where you Spawn and Rescale your Projectile. Without this, i would need my crystalball to help you