Problem my FPS Camera hides character mesh

Hello CaptainTvZs,

I could be wrong about this, but it is possible that the camera thinks it’s not seeing the skeletal mesh anymore and is culling/not showing it. With other types of assets (Static Meshes, Particle Effects) I usually increase the bounding box to fix this. I wonder if increasing the Bounds Extension on the skeletal mesh will work in this case.

Let us know how it goes!