Hello!
I’m attempting to set up a script of AI Controlled Pawns wandering around a scene. I’ve implemented a simple script where an AI controlled pawn will check to see if it needs to take an action, and if so will pick a random point to walk to.
This all works exactly as for the original pawn.
The problem comes when I create a new instance of the same actor in the scene. The original pawn still walks fine, but the others take no action. On checking, each of the additional pawns returns a movement result of ‘aborted’. If I reset the ‘TakingAction’ bool OnFail, they simply return ‘Aborted’ over and over again.
If I delete the original pawn, the others all continue to fail. Which makes no sense to me as they’re all created from the same script! It has nothing to do with getting trapped in the floor.
Does anyone have an idea?
