Hello. I would like to get some attention on this problem: When you have the mouse cursor enabled, it limits the camera rotation via mouse. The problem is that the camera rotation stops as soon as the mouse hits the end of the screen.
Disabling the cursor when you “start” your camera rotation doesn’t help, as the engine somehow still acts like the cursor is enabled. The problem occurs both when you enable the cursor in the controller, as well as manually in a blueprint.
It would be really great if this could be fixed, because there doesn’t seem to be any workaround for it so far.