hey guys im following a course (Unrealforvfx - raya 01) and im having trouble modelling a tunnel. The problem im having is aligning warped displacement walls with the blockout tunnel. When duplicating and trying to snap the objects close to them selves, there is a bit of a gap, so i would also would need to rotate to align the walls with the blockout, but the angle will change. The problem is i never saw the course guy do this in his video, so I asume ive done something wrong. The warped wall does not snap close to it self, it is always not aligned and i have to manually move it without snapping to line it up. So whats the best way to go about modelling this tunnel?