I’ve been trying to get my gamepad to work with the event graph. Everything worked fine until i tried to define a key to press the button instead of using the mouse.
The mouse on key works fine but when it comes to the gamepad, i cannot define the key to press it.
I’ve tried to make an axis and also an action input from the project settings but unfortunately i am unable to bring the input into the event graph which i have no idea why. Therefore i used an alternate solution of using the get player controller float value for the input.
But now i’m stuck on linking the float value to the exec value.
Any advise and help will be much appreciated.