Problem launching a session with my map

Unreal engine is a visual studio c++ solution, visual studio is an IDE(code compiler) for making programs. Honestly didn’t think you could run UE without it. I had a similar issue when setting up my mobile pc to work on my game when I’m not at home. The default directory on my mobile was different than my main and like an idiot I didn’t save a master before breaking the whole thing. I want to say i had to reinstall Unreal to the same drive as my main then retarget my solution or correct the path cant remember exactly, it took a min to figure it out but it was a pretty easy fix when i figured it out. I’m assuming your just using BP to build everything? Id recommend installing visual studio and making your project c++ based, you don’t have to necessarily use c++ code but running the editor from VS will make it easier to find bugs, seems like it missing files, there’s an option in VS to rebuild the file database witch might fix that.

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It’s still me “DRINGZAP” but on my brother’s account. Do you know where to find the option in VS to rebuild thé database ? I couldn’t find it.

@doctorpepperdan UEFN only uses Verse code at the moment

@CODEDRXZY @DRINGZAP Are you using verse devices in your map ?

No i don’t use verse devices.