My landscape with nanite is fine, when I hit save become a mess… when I apply any change is fixed again, and when I save it is a mess again. What the hell is that?
This not happens if Nanite is off. How can I fix this?
I’m using 5.7.4
Cheers
My landscape with nanite is fine, when I hit save become a mess… when I apply any change is fixed again, and when I save it is a mess again. What the hell is that?
This not happens if Nanite is off. How can I fix this?
I’m using 5.7.4
Cheers
Hello there @BC-Hajas!
Nanite and Landscapes due tend to crash from time to time, it’s a recurring topic around the community. The spike-like effect you are getting here could be related to how UE is handling culling, or possibly tessellation. Let’s test a few methods for resolution:
In Landscape/Details check for Desired Max Draw Distance, and set it to a low value (setting it to zero would result in no culling whatsoever):

For Nanite, ensure that Nanite Skirt is enabled (default value should be at 1, there should be no need to modify it), as this will help hiding any gaps between the mesh (remember to hit Rebuild Data after this change)
If your material has Tesselation enabled, make sure it’s center is set to 0, to prevent the spike effect on it
Finally, force the engine to rebuild all your nanite data, by setting cmdlet r.Nanite.Landscape.ForceRebuild to 1, then back to 0
Thank you! Will look into this tomorrow and let you know! Cheers
This solved! THANK YOU VERY MUCH! You are the best! Cheers