I’ve been trying for a bit of time to package an android project for Android ‘N’ that would also use Vulkan. However everytime I package, despite my settings, UnrealBuildTool will not attach Vulkan to it.
I have enabled Vulkan in the experimental tab by adding “bSupportsVulkan=true” to DefaultEngine.ini in the project folder.
I have ticked the boxes for “Enable Metal/Vulkan/High-end mobile preview rendering level in editor” and “Allow Vulkan Mobile Preview”.
I have the latest drivers for my graphics card, GTX 970. I have downloaded the android sdks using Nvidia Codeworks, and Android ‘N’ by using the sdk manager in the folder. I do have r12NDK, 1.7.0. JDK, Apache Ant 1.8.2.
I cannot launch UE4Editor with “-vulkan” as it leads to it crashing itself and the graphics card into recovery.
As a note, I do have build errors when I attempt build while having both tick boxes filled for armv7 and arm64 support.