Hi everyone,
I am trying to make a rendering of a sequence after I record it with (Take Record).
My problem is that when I play, the object follows me normally. (OBS video below)
Instead, when I run the rendering, this happens the object behaves strangely. (Rendered video below)
It doesn’t look like it’s behaving strangely at all. The perspective has changed. In the above, the character owns the camera, in the below, the object owns the camera.
Hi thx for your answer, my problem is the object doesn’t follow me straight and makes turns at the beginning, I also saw that in some places it tends to “fly”, maybe some settings with gravity could help?
Hard to tell, because the way your character moves in both of those gifs is different. You should replace the suitcase with an arrow so you can see exactly what is going on with the rotation.
The fact that the cone (in the problem video) is knocking stuff over like a bull in a china shop is hilarious to me. It’s clearly out of control.
Anyway, back to the task at hand…
Your graph is VERY confusing. You really do need to clean it up. It’s hard for me to keep track of what is connected to what. I would do that if I were you, as it will GREATLY help in debugging.
I can’t remember off the top of my head how the Take Recorder works, but it looks like you may need to adjust the rotation settings on it (if they exist).
Can you post the settings you have for the Take Recorder?
The strange thing is this behavior happens only after I render the video, is like when I render the “Get Player Character” give always the same position
If you’re going to take programming seriously, you have to practice tidying your code up. I know this comes off as pedantic, but I really had a hard time understanding what you’re trying to do.
For everyone with the same problem, the solution is to remove the Event Tick in the blueprint of the object when you make the rendering, and when you make the rendering be sure that in the map there’ll be only the things do you want in the video
Thx
@Leomerya12 for the help anyway I appreciate it