Problem in blending animation

I have created blend offset for aim and I am trying to blend with the locomotion but it giving weird output. Attached Images for reference.


It looks like you’re just applying your aim offset incorrectly. Instead of using a regular Blendspace for your aim, you should use the dedicated Aim Offset asset, which is a specialized Blendspace so the UI and everything should be familiar. Documentation on that process here: LINK

Be sure that all of your aim poses/anims are set to Additive Mesh Space, also. That’s a step that catches people sometimes too.

Good luck!