Please help to locate or patch the error for my bind event , trying to call the event dispatcher from my widget to create a button. thank you in advance
take the blue wire from your cast and connect it to the blue slot in the bind
oh, i see. I thought your character was the one doing the sending out the signal but he’s the one listening. Before you bind your event, you need to create your widget, so connect your create widget node first, and then drag the blue wire from that into the bind node
yeah, next time you think you know what the answer is, you should probably just try it out instead of asking and waiting for a response
sorry about that , actually i tried that to connect that but when i click to my button in widget blueprint it didn’t work
Yeah…I have absolutely no idea what’s wrong then. It works perfectly for me when I set it up. The only thing I can think of is maybe you’re creating another widget in the level blueprint or something and it’s overlapping with the one the character spawns, so the character is binding to the widget that’s not being clicked, but I kind of doubt it.