Problem in Android when using SceneCapture2D component
I am using SceneCapture when capturing a target in RenderTarget and also in UImage in UMG.
The component works fine in PC or iOS devices, but generates problems in android.
For instance, the resolution in RenderTarget for 576 x 576 works fine.
But, as you can see below, when 512 x 512 or 400 x 400 is designated, the captured screen shifts upward.
I’ve struggled with this issue for almost weeks, and can’t seem to solve myself.
I need help on this.
Test device is Galaxy note 4
Test unreal version is 4.81
Thanks.